This potential for weaponising the environment during extended, bloodless beatings in a cramped arena lends Midnight Suns the feel of hardcore WWE. All the while, you'll take any opportunity to tip a lamppost onto a more significant henchman, chipping away at their health bar until you can deliver that final, match-ending knockout. Since this is a Marvel fantasy, every hero in your roster can one-shot a minion without breaking a sweat-and every fresh Hydra body is an opportunity to flex by flinging an opponent into an explosive barrel with Ghost Rider's flaming chain, or knocking them upside their head with a stack of New York newspapers. Yet you rarely feel like you're drowning. If not, you can expect more goons to flood the screen on your next turn, and the one after that. every enemy on the board before you run out of plays, then that's match end-an early victory that comes with a bonus in Gloss, the currency used to buy your comrades gifts and renovate the Abbey. The upfront numbers make it possible, and in fact desirable, to calculate the results of your entire turn before you begin it.
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